Saturday, April 28, 2012

Welcome to the Corp, Agent.

Hello there, and welcome to my blog that will document my progress in making a rules-lite multiversal tabletop RPG titled "Warp-Corp". I'm going to assume you know what an RPG is, so I will not waste time explaining it. However, I will tell you about Warp-Corp and my goals for it.

What Exactly IS Warp-Corp?

Warp-Corp, as I said, is going to be a rules-lite multiversal tabletop RPG. In it, you play Agents of the Warp-Corp, a multidimensional investigative agency that sends people from all over time and space to OTHER places all over time and space. You have been chosen for whatever reason to join the hollowed halls of the Warp-Corp.You main goal is to stop any potential disruptions to the multidimensional fabric, which if not controlled, could unwind the very essence of the multiverse. 

In Warp-Corp, you can play any kind of character you can imagine. A cowboy may adventure with a superhero, or a golem, or an alien. The cowboy may be a hexslinger ala Deadlands, and the alien could even be a shaman with mystical healing powers. Anything a player can think of will be allowable, as long as the GM deems it so.

All of this will be backed by a simple and flexible rules system that will blend into the background, so the stories of the players can stay at the forefront of the experience.

What Rules Will it Run On?

Currently, I have two options. 

The first is to adapt D&D Basic clones to fit the setting rules behind Warp-Corp. If that happens, there will be a few implied things about Warp-Corp

-It will be class based
-There will be saving throws and attributes
-The combat system will remain intact
-There will be magical items

My other option is to build the system from the ground up. Honestly, this is not ideal, just an option. I would much rather have a flexible modified D&D B/X game than an entirely new storytelling game. 

Either way, all my ideas and progress concerning the rules will be posted on here as I create them.

Can I Help?

Sure! That's why I have this blog, after all. I will take into consideration all of your comments and thoughts as development on Warp-Corp goes along. I will also, once the game reaches a solid state, release playtests for you to run with your own group. 

How much will Warp-Corp cost when it is done?

Probably nothing. I will most likely release it as a free pdf. If there is a desire for printed copies, I will most likely offer them through Lulu or DTRPG


Anyway, that is the long and short of it. I think Warp-Corp will be a fun little game, and I hope you will join me as I flesh out my idea into something playable.



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